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How to open a mac unity project in windows 10
How to open a mac unity project in windows 10




how to open a mac unity project in windows 10
  1. #How to open a mac unity project in windows 10 how to#
  2. #How to open a mac unity project in windows 10 driver#

I also tried "Override the scaling mode set by games and programs" and that seem to work as well. I tried switching back to "Aspect ratio" to see if this would break things again. If I started up a Unity game with shift, the Select Monitor was no longer empty, but said "Display 1". This is where I changed "Aspect ratio" to "No scaling" on the Adjust desktop size and position page (with "perform scaling on Display"). As soon as you switched to full screen, only the 800x450 would be available. In windowed mode, it had all kinds of resolutions it could switch to. I went into GeForce Experience and from there I was able to launch DS3 windowed. When I went to the options to change the resolution (within Dark Souls), I couldn't go windowed and the only resolution was 800x450. Given that this had nothing to do with Unity, I was a bit perplexed. It opened in a 800x450 windowless box in the top left corner of the desktop. This post is just to document how I fixed this (Maybe it is of some use to someone):Īfter some more experimenting, I discovered that Dark Souls 3 didn't work properly either.

#How to open a mac unity project in windows 10 how to#

Some games like Teslagrad give the same error in the output_log.txt, but also give a popup that says "Couldn't switch monitor resolution".ĭoes anyone know what might cause the IndexOutOfRangeException? And how to avoid it? Or what else I can try to troubleshoot this problem further? I've tried all types of launch settings (dx 9, dx 11, etc.), I've tried with game bar and without, I've tried with overlays (steam's and geforce's) and without and none of it had any impact.

how to open a mac unity project in windows 10

Btw: I use a: -Nvidia GeForce GTX 1650 -16 GB of ram. It also has the following exception in output_log.txt: My project is 60Gb and took around 1h30-2h to open before I was with unity 2019 and it was smooth but when I move my project to unity 2021-2020 it start loading for every change I make to my project like when I import model from blender, or when I smash old asset together it can take 2h. If I enable the driver, I see that it mentions NVIDIA Geforce GTX 650 in the output_log.txt.

#How to open a mac unity project in windows 10 driver#

If I look at the outout_log.txt from a Unity based game, I see that the driver it reports is Microsoft Basic Render Driver. If I disable the driver, games start normally (albeit really slow). I tried several driver versions (376.19, 382.05), but all had the same result. I thought the graphics driver might perhaps be at fault, so I upgraded to the newest version (Nvidia geforce 388.13 for a GTX 650). I "quickly" discovered that this happens with all games in my library that use Unity. When I started it, there was an icon on the task bar and the title screen music, but no title screen. All seemed well until I wanted to play a game of Twilight Struggle. "IndexOutOfRangeException: Array index is out of range.Īt (System.IntPtr nativeDisplay) in :0"Ī few days ago Windows 10 updated to version 1709. Games that use Unity do not work and give an error:






How to open a mac unity project in windows 10